Sea of Green
The deadline for this game jam really snuck up on me. Between skipping about 3 weeks and really spacing out the work I had to do because I felt I had a lot of time, I realized more than half of my game was basically unfinished with a week left. Because of this, a lot of what I wanted to do with this game didn't make it in, the title and death and win screens are bare minimum as well as my settings menu being a black screen, there's no audio, some assets in the game are still the default Godot image, and there are plenty of bugs. There's even a possibility it isn't beatable because I couldn't playtest a full game before uploading this. In short, the game is nowhere near where I was hoping it'd be by the end of the jam but it technically is still playable and I plan on giving it a good amount of updates after the jam to make it the polished and complete game I wanted it to be at this point.
Also for some reason after exporting my game stuff like the inventory is flat out just not working even though it does in the editor and the game is unplayable now :/ however its 11pm and im tired so ill try to fix it in the morning
Leave a comment
Log in with itch.io to leave a comment.